But, out of all the other factions in Medieval: Total War, why should you. This guide will focus on the early period, conquests and economics. I've finished my fourth campaign, with limited success. The Crusader armies could start off nomadic and allied to the Byzantines, basically like the Roman Expedition in the Last Roman DLC you could have the fedayeen Hashashin Order playable, sort of make them an Arab equivalent of the Hattori from Shogun 2 and you could even use some of the Warhammer mechanics, and have the Peoples Crusade act like Chaos and just let them attack Christian, Jew, and Muslim alike.Įither way, I think the tools to make a great Crusade campaign are there, and if Creeative Assembly doesn't want to capitalize, well, free idea for modders I guess. If you want to wage war in the late stages of the game right off the bat, create a custom battle and set the pre-determined period to what you want. My experience with the Egyptians is long and bloody, having nearly conquered the world twice, and quitting at 60 a third time. Attila's DLC skirts really closely to the time of the founding of Islam, I'd honestly love playing the Conquests of Muhammad, too, but I think its nomad mechanics and support for a highly defensive strategy would stand out as the best aspects of a First Crusade campaign. Is it just me, or has CA been avoiding the Crusades like the plague? I vaguely remember Medieval 2 took place during that era, but even it lacked a Crusades campaign.
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